It takes a lot for areas to go abandoned, and with a few correcting maneuvers, the district returns the people to the previously derelict area. The cities’ citizens are very laid back, only snidely subtweeting (or chirping, as it called in the game) about my inability to keep some district’s waste management running. Even those kinds of disasters are difficult to achieve on a full-blown national catastrophe kind of scale. It is both fun and time-consuming: Different zoning regulations, taxes, and loans to juggle give the player plenty to work on.Ĭities: Skylines doesn’t raise your blood pressure with natural disasters or other unfortunate incidents, so the only disasters are man-made (by the player’s poor planning, that is). In addition to some not-intuitive mechanics, there are many options for the player to manipulate. In the basic mode, the player gets introduced to new city features like schools and entertainment venues as the game progresses and the city grows. This game is challenging to master, though, and some features, like public transport (that I’ve yet to design so that it runs smoothly) might require a YouTube tutorial or two. It is easy to grasp the basic mechanics, laying down the roads, assigning lots to industry, housing, commercial properties, and making sure the water, electricity, and waste management are running smoothly. If you haven’t played city simulators before, Cities: Skylines has a learning curve that might feel frustrating initially.
Cities: Skylines is a city-building simulator by Colossal Order, where you get to play a Mayor/God and plan and build a city and watch it grow from a humble shovel to a busy metropolis.